Landscape & Virtual Reality
CO2 PACMAN integrates landscape analysis and immersive virtual reality (VR) technologies to support informed decision-making in the climate transition process. The landscape dimension ensures that proposed interventions such as renewable energy installations, mobility infrastructures or ecosystem-based solutions are assessed not only for their environmental performance, but also for their spatial, cultural and visual impact on island territories.
Through advanced 3D modelling and virtual simulations, stakeholders, public authorities and citizens can explore realistic scenarios within a digital representation of their island. This immersive environment enables users to visualise potential interventions, compare alternative solutions and better understand their long-term implications.
By combining scientific assessment with spatial planning and interactive visualisation, CO2 PACMAN enhances transparency, supports participatory dialogue and facilitates the co-design of sustainable and context-sensitive climate neutrality pathways.
THE CO2 PACMAN MINI GAME
About the Platform
The Interactive Educational Game Environment represents an immersive and participatory digital learning platform designed to enhance engagement with educational and exhibition content through exploration, interaction, and gamification. The platform enables participants to navigate a three-dimensional environment, access educational materials, interact with exhibition spaces and complete quizzes. Rather than relying exclusively on conventional documents, presentations, or static displays, the game transforms educational content into an interactive journey where learning is achieved through discovery, movement, and active participation within a virtual landscape.
How It Works
Participants begin their journey on a central island that functions as a shared hub, from which they can access tutorial materials, collect rewards, and travel through portals to three themed island environments. Each island incorporates educational posters, banners, voice-over explanations, and quiz-based progression systems, allowing users to explore content at their own pace while following structured learning pathways. By combining educational resources with interactive mechanics, the platform encourages users to engage more deeply with the presented information and supports a more intuitive understanding of complex topics.
Accessibility and Participation
Particular attention was given to accessibility, usability, and multi-platform participation. Through deployment on the Spatial platform, the experience is accessible via web browsers, desktop computers, mobile devices, augmented reality (AR), and virtual reality (VR) systems. The platform has been designed to support future educational and dissemination activities, including its use within the European Academy as an interactive learning and engagement tool for participants.
Gamification and Engagement
Additional gamification elements, including collectible coins, staged exploration areas, animated content, and achievement-based rewards, further encourage participation and motivate users to discover all sections of the virtual world. In this way, the platform successfully combines educational content, social interaction, and immersive technologies into a cohesive and engaging digital learning experience.
